

You need to first download the main mod 6.3 and then install the 6.4 patch. The installer is excellent and pretty easy to follow.

Before you get started this mod requires the Kingdoms expansion. The only mod I’ve played for M2:TW other than this one is DarthMod, so you may find me comparing the two here.įirst off let’s talk installation. I played for about 12 hours in total and thought I’d let you guys know my impressions so far. Janissary HI & D.So this weekend I decided to install the Stainless Steel Mod on LemurLord’s suggestion.Light/Heavy Cavalry Charge slightly reduced.(Great) Bombards, Serpentins can deploy Stakes.Added Mounted Longbowmen for custom battles.Longer Lasting Battles due to slightly higher morale.Worse relations Papal States Islamic factions.Historically more accurate Faction Names.à Therefore, Title bonuses for settlements get more important.Early/Late Generals rarely recruitable in castles/citadels.Fortesses/Citadels & Large/Huge Cities have 4-5 recruitment slots.More logical recruitment, for example cities can build more ships & artillery than castles.Imam's required Piety to call a Jihad raised.Assasins slightly improved, movement increased.Spy's chances to open gate decreased, movement increased.

Merchants income increased, movement increased.This can also give bonuses for the victorious faction. Triggered Events for Falls of Important Cities and Regions.Including a New Era (High Period) Event which affects unit & mercenary recruitment.Events for Orders, Inquisitions, Cultur, Battles.Many broken Character Traits and Ancillaries fixed.New Patriarchats for Orthodox Factions available.Much new Traits, Transferable Titles and Ancillaries (Blood, Broads, & Bastards v1.9 or 2.0).Titles for all Cities and Castles and for both Islamic and Catholic/Orthodox factions and with important bonuses in various settlements.Regions have more of mercenary special units.New mercenaries for the Early and High Medieval Period:.This was done without changing any unit costs.Proper Mix of Infantry, Missiles, Cavalry and Artillery.Some Small Map Tweaks: trees on isles, sligthly changed borders, new passage in Africa.More Resources on campaign map, including new valuable resources in the "outbacks" of the map.(Exeter, Bari, Oporto, Arta, Barcelona, Belgrade, Balearic Isles, Bryansk, Lyon, Athens, Munster, Ancona, Isle of Lesvos, Warsaw, Diyarbakir, Salzburg, Kirov, Melilla, Salamanca, Groningen, Clermont, Thebes, Mecca, Palmyra, Astrakhan, Tortosa, El-Oued, Sinop, Norrköping, Benghazi.).30 New Provinces, well spreaded and historically correct:.New Unique Titles which represent the Templar Hirarchy.Historical Characters and new Templar Knights Events.All other units have specific Templar Knight Designs.7 totally Unique Units with new cool Descriptions.New Faction: Order of the Knights Templar.
